


For specific details on all Mid-Chapter gameplay updates, please refer to our official Dev Updates. Please note that we will be keeping a close eye on the overall impact of all gameplay and balance changes. This should ensure that injuries sustained during a long chase are not entirely undone within a matter of seconds. To heighten the impact of chases, we’ve also adjusted self-healing speeds and rebalanced all Survivor Med-Kit Items and Med-Kit Add-Ons to allow for a single heal before depletion (though select Add-Ons can stretch this to 2). These changes should help increase overall build variety, while hopefully alleviating some of the lengthier games that have become increasingly dominant in recent months. We’ve also given a boost to a pair of lower-performing Perks, Overzealous and Gearhead, to increase their viability. Several high-performing Perks for both Killer and Survivor have been adjusted: Dead Hard, Boon: Circle of Healing, Scourge Hook: Pain Resonance, Call of Brine, and Overcharge. This Mid-Chapter release features updates to existing Perks and gameplay mechanics. Moving forward, Flashlights will have no specific interactions with certain Killer Powers, meaning The Wraith, The Nurse, The Artist, and The Hag will no longer have to fear those beam-happy Survivors. As a result, some mechanics have begun to feel out of place.

It’s been seven years since Dead by Daylight was released, and the game’s roster has grown considerably. Afterward, explore a post-apocalyptic Realm with the Wasteland Collection, featuring new Outfits for Felix Richter, Haddie Kaur, and The Knight.īoth Collections will be available in Dead by Daylight’s in-game store on April 18th, one day before the release of Tome 15: ASCENSION. Whether you’re enjoying a family dinner or hunting a human being, the Tools of Torment Collection has you covered with new Outfits for The Skull Merchant, Thalita Lyra, and Renato Lyra.
